talk · HACKER NEWS RECOMMENDATION
Jonathan Blow: Game design: the medium is the message
CreativeMornings HQ · 7 HN recommenders · 7 recommendation months
Recommended by 7 Hacker News commenters across 7 months (2013–2020).
SignalTube analysis
Among 34 other talk videos tagged Game design, the mean is 4.1 distinct HN recommenders. This video has 7 distinct HN recommenders, about 1.7× that mean. Recommendations span 7 distinct months, longer than the peer average of 4.1 months. This is a data-derived comparison, not a human review or quality rating.
100% of its 7 labeled comments are marked as recommendations or strong recommendations. HN mention years are 2013–2020; those years describe discussion history, not upload date. A verified runtime is not present in the current metadata snapshot. A verified YouTube publication date is not present in the current metadata snapshot.
- Channel / speaker
- CreativeMornings HQ
- Verified runtime
- Not verified in the current YouTube metadata
- YouTube upload date
- Not verified
- Hacker News mention years
- 2013–2020
SAME TOPIC AND FORMAT
Compare with related videos
The comparison cohort uses other talk videos in Game design. “Shared recommenders” counts HN users who recommended both videos in the source graph.
| Video | HN recommenders | Recommendation months | Positive label share | Shared recommenders | Runtime | Upload date |
|---|---|---|---|---|---|---|
| Jonathan Blow: Game design: the medium is the messageCurrent video | 7 | 7 | 100% | — | Not verified in the current YouTube metadata | Not verified |
| Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)talk · DevGAMM | 14 | 12 | 70% | No recorded overlap | Not verified | Not verified |
| Juice it or lose it - a talk by Martin Jonasson & Petri Purhotalk · grapefrukt | 12 | 12 | 60% | No recorded overlap | Not verified | Not verified |
| Failing to Fail: The Spiderweb Software Waytalk · GDC Festival of Gaming | 11 | 8 | 67% | No recorded overlap | Not verified | Not verified |
THREE SOURCE-BASED CONTEXT POINTS
Why Hacker News recommends it
Each note combines the dataset’s stance label and short rationale; comment bodies are not reproduced. Open the HN source for the original discussion.
The archive classifies this as a recommendation in “Facebook announces policy changes ahead of 2020 elections”. Its short rationale: How commercial constraints shape TV and mobile game design.
The archive classifies this as a recommendation in “So You Want to Make Games”. Its short rationale: Blow's analysis rebutting a Candy Crush comparison.
The archive classifies this as a recommendation in ““We Own You” – Confessions of an Anonymous Free to Play Producer”. Its short rationale: Blow on how payment model shapes game quality, including mobile Skinner boxes.