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talk · HACKER NEWS RECOMMENDATION

Jonathan Blow: Game design: the medium is the message

CreativeMornings HQ · 7 HN recommenders · 7 recommendation months

YouTube

Recommended by 7 Hacker News commenters across 7 months (2013–2020).

SignalTube analysis

Among 34 other talk videos tagged Game design, the mean is 4.1 distinct HN recommenders. This video has 7 distinct HN recommenders, about 1.7× that mean. Recommendations span 7 distinct months, longer than the peer average of 4.1 months. This is a data-derived comparison, not a human review or quality rating.

100% of its 7 labeled comments are marked as recommendations or strong recommendations. HN mention years are 2013–2020; those years describe discussion history, not upload date. A verified runtime is not present in the current metadata snapshot. A verified YouTube publication date is not present in the current metadata snapshot.

Channel / speaker
CreativeMornings HQ
Verified runtime
Not verified in the current YouTube metadata
YouTube upload date
Not verified
Hacker News mention years
2013–2020

SAME TOPIC AND FORMAT

Compare with related videos

34 peers

The comparison cohort uses other talk videos in Game design. “Shared recommenders” counts HN users who recommended both videos in the source graph.

VideoHN recommendersRecommendation monthsPositive label shareShared recommendersRuntimeUpload date
Jonathan Blow: Game design: the medium is the messageCurrent video77100%—Not verified in the current YouTube metadataNot verified
Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)talk · DevGAMM141270%No recorded overlapNot verifiedNot verified
Juice it or lose it - a talk by Martin Jonasson & Petri Purhotalk · grapefrukt121260%No recorded overlapNot verifiedNot verified
Failing to Fail: The Spiderweb Software Waytalk · GDC Festival of Gaming11867%No recorded overlapNot verifiedNot verified

THREE SOURCE-BASED CONTEXT POINTS

Why Hacker News recommends it

7 mentions

Each note combines the dataset’s stance label and short rationale; comment bodies are not reproduced. Open the HN source for the original discussion.

The archive classifies this as a recommendation in “Facebook announces policy changes ahead of 2020 elections”. Its short rationale: How commercial constraints shape TV and mobile game design.

The archive classifies this as a recommendation in “So You Want to Make Games”. Its short rationale: Blow's analysis rebutting a Candy Crush comparison.

The archive classifies this as a recommendation in ““We Own You” – Confessions of an Anonymous Free to Play Producer”. Its short rationale: Blow on how payment model shapes game quality, including mobile Skinner boxes.