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tutorial · HACKER NEWS RECOMMENDATION

LIVE Coding "Happy Jumping"

Inigo Quilez · 2 HN recommenders · 2 recommendation months

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Recommended by 2 Hacker News commenters across 2 months (2020–2022).

SignalTube analysis

Among 9 other tutorial videos tagged Creative coding & generative art, the mean is 4.0 distinct HN recommenders. This video has 2 distinct HN recommenders, below that mean. Recommendations span 2 distinct months; the peer average is 3.8 months. This is a data-derived comparison, not a human review or quality rating.

67% of its 3 labeled comments are marked as recommendations or strong recommendations. HN mention years are 2020–2022; those years describe discussion history, not upload date. Its verified runtime is 343 minutes 6 seconds. YouTube lists its publication date as 2019-08-14.

Channel / speaker
Inigo Quilez
Verified runtime
5h 43m 6s
YouTube upload date
2019-08-14
Hacker News mention years
2020–2022

SAME TOPIC AND FORMAT

Compare with related videos

9 peers

The comparison cohort uses other tutorial videos in Creative coding & generative art. “Shared recommenders” counts HN users who recommended both videos in the source graph.

VideoHN recommendersRecommendation monthsPositive label shareShared recommendersRuntimeUpload date
LIVE Coding "Happy Jumping"Current video2267%—5h 43m 6s2019-08-14
Painting a Character with Mathstutorial · Inigo Quilez131068%No recorded overlap24m 46s2020-11-28
I painted a Landscape with Mathematicstutorial · Inigo Quilez7778%No recorded overlap42m 0s2022-04-10
ORCA Sequencer Intro (Experimental Livecoding!)tutorial · Allieway Audio45100%No recorded overlap22m 2s2019-01-16

THREE SOURCE-BASED CONTEXT POINTS

Why Hacker News recommends it

3 mentions

Each note combines the dataset’s stance label and short rationale; comment bodies are not reproduced. Open the HN source for the original discussion.

strong rec2022-06Original HN comment ↗

The archive classifies this as a strong recommendation in “Source code for 4kb demoscene production “Elevated” released (2016)”. Its short rationale: Five-hour live coding of a 3D shader.

reference2021-01Original HN comment ↗

The archive classifies this as a contextual reference in “Raymarching Distance Fields (2008-2020 compilation)”. Its short rationale: Making-of and math explanations for Happy Jumping shader.

The archive classifies this as a recommendation in “Raymarching with Fennel and LÖVE”. Its short rationale: Six-hour step-by-step creation of a raymarched shader.