tutorial · HACKER NEWS RECOMMENDATION
LIVE Coding "Happy Jumping"
Inigo Quilez · 2 HN recommenders · 2 recommendation months
Recommended by 2 Hacker News commenters across 2 months (2020–2022).
SignalTube analysis
Among 9 other tutorial videos tagged Creative coding & generative art, the mean is 4.0 distinct HN recommenders. This video has 2 distinct HN recommenders, below that mean. Recommendations span 2 distinct months; the peer average is 3.8 months. This is a data-derived comparison, not a human review or quality rating.
67% of its 3 labeled comments are marked as recommendations or strong recommendations. HN mention years are 2020–2022; those years describe discussion history, not upload date. Its verified runtime is 343 minutes 6 seconds. YouTube lists its publication date as 2019-08-14.
- Channel / speaker
- Inigo Quilez
- Verified runtime
- 5h 43m 6s
- YouTube upload date
- 2019-08-14
- Hacker News mention years
- 2020–2022
SAME TOPIC AND FORMAT
Compare with related videos
The comparison cohort uses other tutorial videos in Creative coding & generative art. “Shared recommenders” counts HN users who recommended both videos in the source graph.
| Video | HN recommenders | Recommendation months | Positive label share | Shared recommenders | Runtime | Upload date |
|---|---|---|---|---|---|---|
| LIVE Coding "Happy Jumping"Current video | 2 | 2 | 67% | — | 5h 43m 6s | 2019-08-14 |
| Painting a Character with Mathstutorial · Inigo Quilez | 13 | 10 | 68% | No recorded overlap | 24m 46s | 2020-11-28 |
| I painted a Landscape with Mathematicstutorial · Inigo Quilez | 7 | 7 | 78% | No recorded overlap | 42m 0s | 2022-04-10 |
| ORCA Sequencer Intro (Experimental Livecoding!)tutorial · Allieway Audio | 4 | 5 | 100% | No recorded overlap | 22m 2s | 2019-01-16 |
THREE SOURCE-BASED CONTEXT POINTS
Why Hacker News recommends it
Each note combines the dataset’s stance label and short rationale; comment bodies are not reproduced. Open the HN source for the original discussion.
The archive classifies this as a strong recommendation in “Source code for 4kb demoscene production “Elevated” released (2016)”. Its short rationale: Five-hour live coding of a 3D shader.
The archive classifies this as a contextual reference in “Raymarching Distance Fields (2008-2020 compilation)”. Its short rationale: Making-of and math explanations for Happy Jumping shader.
The archive classifies this as a recommendation in “Raymarching with Fennel and LÖVE”. Its short rationale: Six-hour step-by-step creation of a raymarched shader.