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talk · HACKER NEWS RECOMMENDATION

Game Development with SDL 2.0 (Steam Dev Days 2014)

Steamworks Development · 1 HN recommenders · 1 recommendation months

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Recommended by 1 Hacker News commenters across 1 months (2015–2020).

SignalTube analysis

Among 52 other talk videos tagged Game programming & engines, the mean is 3.4 distinct HN recommenders. This video has 1 distinct HN recommenders, below that mean. Recommendations span 1 distinct month; the peer average is 3.3 months. This is a data-derived comparison, not a human review or quality rating.

25% of its 4 labeled comments are marked as recommendations or strong recommendations. HN mention years are 2015–2020; those years describe discussion history, not upload date. Its verified runtime is 51 minutes 11 seconds. YouTube lists its publication date as 2014-02-11.

Channel / speaker
Steamworks Development
Verified runtime
51m 11s
YouTube upload date
2014-02-11
Hacker News mention years
2015–2020

SAME TOPIC AND FORMAT

Compare with related videos

52 peers

The comparison cohort uses other talk videos in Game programming & engines. “Shared recommenders” counts HN users who recommended both videos in the source graph.

VideoHN recommendersRecommendation monthsPositive label shareShared recommendersRuntimeUpload date
Game Development with SDL 2.0 (Steam Dev Days 2014)Current video1125%—51m 11s2014-02-11
Casey Muratori – The Big OOPs: Anatomy of a Thirty-five-year Mistake – BSC 2025talk · Better Software Conference11869%No recorded overlap147m 34s2025-07-17
RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine Westtalk · Rust Programming Language9969%No recorded overlap42m 30s2018-09-06
Jonathan Blow - How to program independent games - CSUA Speechtalk · Alexandre Franco9975%No recorded overlap75m 51s2013-09-12

THREE SOURCE-BASED CONTEXT POINTS

Why Hacker News recommends it

4 mentions

Each note combines the dataset’s stance label and short rationale; comment bodies are not reproduced. Open the HN source for the original discussion.

reference2020-01Original HN comment ↗

The archive classifies this as a contextual reference in “Pygame Zero: Creating games without boilerplate”. Its short rationale: Shows SDL moving away from LGPL.

reference2019-01Original HN comment ↗

The archive classifies this as a contextual reference in “Retro game engine for developers that enjoy creating games like it's 1997”. Its short rationale: Segment on SDL's permissive license.

reference2016-08Original HN comment ↗

The archive classifies this as a contextual reference in “Playability Test of 100 Humble Bundle Games on Linux”. Its short rationale: Ryan Gordon on porting games to Linux with SDL 2.0.